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Rules

Last update: 2021-08-23

Date Change
2021-08-23

Article 2.1
Bop adjustments:
- McLaren 650S GT4 0kg ballast / 97.50% power
+ McLaren 650S GT4 10kg ballast / 97.50% power
- Porsche Cayman GT4 30kg ballast / 97.50% power
+ Porsche Cayman GT4 40kg ballast / 97.50% power

2021-08-10

Article 10.2
- All cars must ignore the "green flag" as displayed by iRacing and must remain in grid formation while also keeping to the circuit’s pace car speed until the end of the pace lap. Frequent accelerating and braking as well as deviating too far from the pace car speed may be penalised
+ All cars must remain in grid formation while also keeping to the circuit’s pace car speed until the end of the pace lap. Frequent accelerating and braking as well as deviating too far from the pace car speed may be penalised.

- At the end of the pace lap, all cars must slow down to 60 km/h. The point on the track at which this needs to occur will be communicated via the event briefing. All cars must remain at that speed and in grid formation until the start of the race.
+ At the end of the pace lap, all cars must slow down to 60 km/h. The point on the track at which this needs to occur will be communicated via the event briefing. All cars must remain at that speed and continue to remain grid formation until the start of the race.

- The series administration will give the signal for the start of the race via a message in the in-game chat. This message will be posted at a random point between the pole sitting car entering and leaving an area referred to as the “start zone”. Once this message has been posted, all cars will be free to race.
+ The signal for the start of the race will be the green flag as displayed by iRacing. Once this signal has been given, all cars will be free to race.

- Images of the exact beginning and end points of this “start zone” will be part of the event briefing, which will be published before the first free practice session.
+ An event briefing detailing the location described in Article 10.2.2 as well as other items will be published before the first free practice session.

- Teams that start from the pit lane must line up at pit exit in a line. They will not be allowed to leave the lane until the series administration declares the pit exit open. Leaving the pit lane early will result in a drive-through penalty.
+ Teams that start from the pit lane must line up at pit exit in a queue. They will not be allowed to leave the lane until the series administration declares the pit exit open. Leaving the pit lane early may result in a drive-through penalty.

- Any team that is given a black flag by iRacing despite complying with Articles 10.2.1 to 10.2.3 may request to have that black flag cleared by the series administration.
+ Any team that is given a black flag by iRacing despite complying with Articles 10.2.1 to 10.2.3 may request to have that black flag cleared by the series administration.

2021-07-11

Article 10.2
- 10.2.1 All cars must ignore the "green flag" as displayed by iRacing and must remain in their grid formation while also keeping to the pace car speed. Frequent accelerating and braking as well as deviating too far from the pace car speed may be penalised.
- 10.2.2 At the end of the pace lap, all cars must slow down to 60 km/h. The point on the track at which this needs to occur will be communicated via the event briefing. The pole sitter as well as all other cars must remain at that speed until the start of the race.
- 10.2.3 Only the pole sitter will be allowed to initiate the start of the race by starting to accelerate away from the field in the “starting zone”. Once he has done so, all cars will be free to race.
- 10.2.4 Images of the exact beginning and end points of this “starting zone” will be part of the event briefing, which will be published before the first free practice session.
+ 10.2.1 All cars must ignore the "green flag" as displayed by iRacing and must remain in grid formation while also keeping to the circuit’s pace car speed until the end of the pace lap. Frequent accelerating and braking as well as deviating too far from the pace car speed may be penalised.
+ 10.2.2 At the end of the pace lap, all cars must slow down to 60 km/h. The point on the track at which this needs to occur will be communicated via the event briefing. All cars must remain at that speed and in grid formation until the start of the race.
+ 10.2.3 The series administration will give the signal for the start of the race via a message in the in-game chat. This message will be posted at a random point between the pole sitting car entering and leaving an area referred to as the “start zone”. Once this message has been posted, all cars will be free to race.
+ 10.2.4 Images of the exact beginning and end points of this “start zone” will be part of the event briefing, which will be published before the first free practice session.
+ 10.2.6 Any team that is given a black flag by iRacing despite complying with Articles 10.2.1 to 10.2.3 may request to have that black flag cleared by the series administration.

Article 5.2.2
- Reserve drivers, once they’ve been signed up, are locked-in for that respective team and cannot compete for another entry during the season.
+ After their first participation in an event, reserve drivers will be locked into their respective team and cannot compete for another entry during the season.

2021-07-06

Article 3.1
Updated schedule for rounds 3 and onward
- Warm-Up 2 Session Start 19:10
- Qualifying 2 Session Start 19:30
- Race 2 Session Start 19:50
+ Warm-Up 2 Session Start 19:00
+ Qualifying 2 Session Start 19:20
+ Race 2 Session Start 19:40

Article 14.1.2
- All protested and observed incidents will be judged by at least three stewards. The identity of the stewards will be announced ahead of each event.
+ All protested and observed incidents will be judged by at least two stewards.

Article 15.6
- All warnings and penalties that are issued after an event will be published on the same day as the event.
+ All warnings and penalties that are issued after an event will be published no later than the day after the event.

2021-07-04

Article 2.1
Bop adjustments:
- BMW M4 GT4 10kg ballast / 97.00% power
+ BMW M4 GT4 0kg ballast / 97.50% power
- McLaren 650S GT4 10kg ballast / 98.00% power
+ McLaren 650S GT4 0kg ballast / 97.50% power

2021-06-28

Article 2.1
Bop adjustments:
- BMW M4 GT4 20kg ballast / 97.50% power
+ ABMW M4 GT4 10kg ballast / 97.00% power
- McLaren 650S GT4 20kg ballast / 97.50% power
+ BMcLaren 650S GT4 10kg ballast / 98.00% power
- Porsche Cayman GT4 20kg ballast / 97.50% power
+ Porsche Cayman GT4 30kg ballast / 97.50% power

Article 5.3
- (see 5.3)
+ (see Article 5.3)

Article 5.8.2
- Rule 5.8.1
+ Article 5.8.1

Article 6.7
- rules 6.2.1 to 6.2.5
+ Articles 6.2.1 to 6.2.5

Article 6.8
- rules 6.2.1 to 6.2.5
+ Articles 6.2.1 to 6.2.5

Article 7.6
- (see 3.1)
+ (see Article 3.1)

Article 9.4
- Drivers will also not be allowed to teleport back to the pit lane during qualifying. Should a driver exit their team’s car, they will not be allowed to go back out on-track again. Teams, who are found to have left the pit lane again after their qualifying driver has exited the car, will be disqualified from the race the violation occurred in.
+ Drivers will not be allowed to exit their cars by pressing the ‘Escape’ button or to tow back to the pit lane via ‘Shift+R’ shortcut at any time after they have left the pit lane for the first time during the qualifying session.

Articles 9.4.1 - 9.4.3
+ ‘Left the pit lane’ is defined as having passed the green cones that demarcate the end of the speed-limited area.
+ Teams who are found to have left the pit lane again after the driver has exited the car or towed back to the pit lane as described above, will be disqualified from the race the violation occurred in.
+ Drivers who have lost connection to the server will also not be permitted to rejoin the track again.

Articles 9.5 - 9.8
Former Articles 9.5 and 9.6 are now 9.7 and 9.8
+ 9.5 At no time during the out- or in-lap may the driver decelerate below 60 km/h with the exception of making room for other cars which are on qualifying laps and to negotiate corners which are regularly taken at a lower speed.
+ 9.6 While not restricted further, any kind of tyre heating, brake heating or other driving maneuvers during out- or in-laps must always be made with awareness of the surroundings (see Article 9.3).
+ 9.6.1 The general driving conduct rules, especially Articles 11.3.1, 11.3.2, 11.5 and 11.6 are in full effect. Infringing these rules may lead to penalties in accordance with Articles 9.8 as well as Section 15 of this document.

Article 9.5.1
+ In the pit lane, drivers must maintain the track-specific pit lane speed limit at all times. Dropping below the pit lane speed limit is allowed only for the immediate approach of a team’s assigned pit stall. Once a driver leaves their pit stall, they must accelerate up to the pit lane speed limit as quickly as possible.

Articles 11.4 - 11.7
Articles 11.4, 11.5 and 11.6 are now 11.5, 11.6 and 11.7
+ 11.4 During all qualifying and race sessions, stopping the car on-track as well as deliberately driving off the circuit is not permitted.

Article 11.6
- (see 10.5.1 to 10.5.3)
+ (see Articles 10.5.1 to 10.5.3)

Article 12.1
- (see 12.1.2)
+ (see Article 12.1.2)

2021-06-22

Section 7.5
- Conduct Scrutiny: Permissive
+ Conduct Scrutiny: Moderate

2021-06-21

Section 6.6.1
- car_team_num_XXXXXX.tga
+ car_num_team_XXXXXX.tga

Section 7.8.1
+ Should a driver’s replay be requested by the series administration, this replay must be made available to the series administration no later than Saturday, June 26th, 2021 at 23:59 UTC.

2021-06-20

Section 3.1
Pre Qualifying
-Start: 22.06.2021 at 00:00 UTC , 2 sessions start at 00:00;
+ Start: 22.06.2021 at 16:00 UTC , 2 sessions start at 16:00;

Section 5.1
- Sunday, June 20th, 2021 at 23:59 UTC
+ Tuesday, June 22nd, 2021 at 12:00 UTC

Section 5.2.3
- Reserve drivers may not compete in more than 2 events during the season.

Section 5.3
- Sunday, June 20th, 2021 at 23:59 UTC
+ Tuesday, June 22nd, 2021 at 12:00 UTC

Section 5.8.2
- Rule 5.8.1 does not apply to reserve drivers, as they’re only allowed to compete in a maximum of 2 events.

Section 7.1
- Tuesday, June 22nd, 2021 at 00:00 UTC
+ Tuesday, June 22nd, 2021 at 16:00 UTC

Section 7.3
- at 00:00 UTC on June 22nd
+ at 16:00 UTC on June 22nd

2021-06-17

Section 3.1
Each Event Warm-Up 2, Qualifying 2, Race 2
- at 18:55 UTC
- at 19:15 UTC
- at 19:35 UTC
+ at 19:10 UTC
+ at 19:30 UTC
+ at 19:50 UTC

Section 3.4
Should the Red Bull Ring not be available... (removed completely)

Section 7.9.1
- Should a team reach a qualifying spot with more than one car model, they'll be locked into using the car model they set the fastest pre-qualifying time with.
+ Should a team reach the same ranking position with more than one car model, they'll be locked into using the car model they set the fastest pre-qualifying time with.

Section 7.9.3
- Should this also be identical, the second fastest time will be used.
+ Should this also be identical, the second fastest individual driver time will be used.

2021-06-08

Section 5.2.3
+ Reserve drivers may not compete in more than 2 events during the season.

Section 5
- 5. ENTRY REQUIREMENTS
+ 5. ENTRY PROCEDURE

2021-06-06

Section 5.6.2
- Once a team manager has sent in the filled in and signed form, a team's status will be set to 'Completed'.
+ Once a filed entry has been reviewed by the series administration, a team's status will be set to 'Reviewed'.

Section 13
- 13. GENERAL DRIVING CONDUCT
+ 13. RACE STOPPAGES

Section 19
- 19. LEAGUE & SESSION SETTINGS
+ 19. CONTACT DETAILS & COMMUNICATION


Table of Contents

  1. Foreword & Introduction
  2. Eligible Car Models
  3. Timetable & Season Schedule
  4. Entry Conditions & Requirements
  5. Entry Procedure
  6. Car Paints
  7. Pre-Qualifying Procedure
  8. Warm-Up Sessions
  9. Qualifying Sessions
  10. Race Sessions
  11. General Driving Conduct
  12. Streaming, Audio & Video Regulations
  13. Race Stoppages
  14. Protests
  15. Penalties
  16. Race Classification & Championship
  17. League & Session Settings
  18. Contact Details & Communication

  1. 1. FOREWORD & INTRODUCTION

    1. The Virtual Racing School Sports Car Open Sprint Challenge (also referred to as ‘VRS SCO Sprint Challenge’ or ‘the series’ in this document) is a racing league, which is organised and run by morphicon media AG on the iRacing.com Motorsports Simulation service.
    2. The regulations in this document, together with the iRacing Sporting Code, iRacing’s End User License Agreement and iRacing’s Privacy Policy form the body of rules and procedures applicable to all participants and events of the Virtual Racing School Sports Car Open Sprint Challenge.
    3. All participants are expected to conduct themselves in a professional manner. Any behaviour that’s determined to be detrimental to the series by the series administration may lead to penalties or disqualification from the series.
    4. Every participating party is required to read, understand and agree to all rules and regulations prior to participating in any event held as part of the series.
    5. The regulations in this document may be edited to add, remove, modify or replace rules whenever the series administration deems it to be necessary. All changes made will be communicated via bulletins and will be in effect immediately unless otherwise specified.
    6. The regulations may also be supplemented by event-specific rules that will be published in the briefing document for each event. In the case of any contradictions between rules written in this document and rules written in a bulletin or event briefing, the bulletins or event briefing will always overrule this document.
  2. 2. ELIGIBLE CAR MODELS

    1. The list of all eligible car models along with any assigned performance adjustments can be seen below.
      Car Model Performance Adjustments
      BMW M4 GT4 0 kg ballast / 97.50 % power / 100 % fuel capacity (= 104 l)
      McLaren 570S GT4 10 kg ballast / 97.50 % power / 100 % fuel capacity (= 110 l)
      Porsche 718 Cayman GT4 CS 40 kg ballast / 97.50 % power / 100 % fuel capacity (= 87 l)
    2. The series administration reserves itself the right to adjust the performance of any car by adding ballast, changing the power output or by limiting the fuel capacity to balance the performance of the cars.
      1. Performance adjustments may be made until the start of the first warm-up session ahead of each event.
    3. Should a new suitable car model become available on the iRacing service, the series administration reserves itself the right to add or replace one of the cars on the list of eligible car models for the series.
      1. Should an additional car model be added after the final car selection deadline in rule 5.6, then all entries will be permitted to switch from their locked-in car choice to this new car by a point in time which will be determined by the series administration.
      2. Should a previously eligible car model be removed or replaced by a new car after the final car selection deadline in rule 5.6, then all entries running this car will be permitted to switch from their locked-in car choice to a different eligible car by a point in time determined by the series administration.
  3. 3. TIMETABLE & SEASON SCHEDULE

    1. The series will visit a total of 6 different circuits during the 2021 season. The session dates and start times, sim date and time of day as well as car class eligibility for each event are listed below.

      #0) Pre-Qualifying at Spa (Circuit de Spa-Francorchamps - Endurance Pits)

      Session Times Notes
      Start: 22.06.2021 at 16:00 UTC
      End: 25.06.2021 at 23:59 UTC
      2 sessions start at 16:00; 1 new session starts every 2 h after that
      Last session starts at 20:00 UTC

      Rounds 1 & 2: Hockenheim Twin 60 (Hockenheimring - Grand Prix)

      Session SimTime Session Start
      Free Practice 1 (480 min) 2021-07-02 at 11:00 am (static sky) 29.06.2021 at 16:00 UTC
      Free Practice 2 (480 min) 2021-07-02 at 01:00 pm (static sky) 30.06.2021 at 16:00 UTC
      Free Practice 3 (480 min) 2021-07-02 at 03:00 pm (static sky) 01.07.2021 at 16:00 UTC
      Warm-Up 1 (40 min) 2021-07-02 at 11:00 am 02.07.2021 at 17:00 UTC
      Qualifying 1 (20 min) 2021-07-02 at 11:45 am 02.07.2021 at 17:40 UTC
      Race 1 (60 min) 2021-07-02 at 12:10 pm 02.07.2021 at 18:00 UTC
      Warm-Up 2 (20 min) 2021-07-02 at 02:00 pm 02.07.2021 at 19:10 UTC
      Qualifying 2 (20 min) 2021-07-02 at 02:25 pm 02.07.2021 at 19:30 UTC
      Race 2 (60 min) 2021-07-02 at 02:50 pm 02.07.2021 at 19:50 UTC

      Rounds 3 & 4: Barcelona Twin 60 (Circuit de Barcelona-Catalunya - Historic)

      Session SimTime Session Start
      Free Practice 1 (480 min) 2021-07-09 at 02:00 pm (static sky) 06.07.2021 at 16:00 UTC
      Free Practice 2 (480 min) 2021-07-09 at 05:00 pm (static sky) 07.07.2021 at 16:00 UTC
      Free Practice 3 (480 min) 2021-07-09 at 08:00 pm (static sky) 08.07.2021 at 16:00 UTC
      Warm-Up 1 (40 min) 2021-07-09 at 02:00 pm 09.07.2021 at 17:00 UTC
      Qualifying 1 (20 min) 2021-07-09 at 02:45 pm 09.07.2021 at 17:40 UTC
      Race 1 (60 min) 2021-07-09 at 03:10 pm 09.07.2021 at 18:00 UTC
      Warm-Up 2 (20 min) 2021-07-09 at 07:00 pm 09.07.2021 at 19:00 UTC
      Qualifying 2 (20 min) 2021-07-09 at 07:25 pm 09.07.2021 at 19:20 UTC
      Race 2 (60 min) 2021-07-09 at 07:50 pm 09.07.2021 at 19:40 UTC

      Rounds 5 & 6: Zolder Twin 60 (Circuit Zolder - Grand Prix)

      Session SimTime Session Start
      Free Practice 1 (480 min) 2021-07-16 at 09:00 am (static sky) 13.07.2021 at 16:00 UTC
      Free Practice 2 (480 min) 2021-07-16 at 11:00 am (static sky) 14.07.2021 at 16:00 UTC
      Free Practice 3 (480 min) 2021-07-16 at 01:00 pm (static sky) 15.07.2021 at 16:00 UTC
      Warm-Up 1 (40 min) 2021-07-16 at 09:00 am 16.07.2021 at 17:00 UTC
      Qualifying 1 (20 min) 2021-07-16 at 09:45 am 16.07.2021 at 17:40 UTC
      Race 1 (60 min) 2021-07-16 at 10:10 am 16.07.2021 at 18:00 UTC
      Warm-Up 2 (20 min) 2021-07-16 at 12:00 pm 16.07.2021 at 19:00 UTC
      Qualifying 2 (20 min) 2021-07-16 at 12:25 pm 16.07.2021 at 19:20 UTC
      Race 2 (60 min) 2021-07-16 at 12:50 pm 16.07.2021 at 19:40 UTC

      Rounds 7 & 8: Monza Twin 60 (Autodromo Nazionale Monza - Grand Prix)

      Session SimTime Session Start
      Free Practice 1 (480 min) 2021-08-13 at 01:00 pm (static sky) 10.08.2021 at 16:00 UTC
      Free Practice 2 (480 min) 2021-08-13 at 03:00 pm (static sky) 11.08.2021 at 16:00 UTC
      Free Practice 3 (480 min) 2021-08-13 at 05:00 pm (static sky) 12.08.2021 at 16:00 UTC
      Warm-Up 1 (40 min) 2021-08-13 at 01:00 pm 13.08.2021 at 17:00 UTC
      Qualifying 1 (20 min) 2021-08-13 at 01:45 pm 13.08.2021 at 17:40 UTC
      Race 1 (60 min) 2021-08-13 at 02:10 pm 13.08.2021 at 18:00 UTC
      Warm-Up 2 (20 min) 2021-08-13 at 04:00 pm 13.08.2021 at 19:00 UTC
      Qualifying 2 (20 min) 2021-08-13 at 04:25 pm 13.08.2021 at 19:20 UTC
      Race 2 (60 min) 2021-08-13 at 04:50 pm 13.08.2021 at 19:40 UTC

      Rounds 9 & 10: Red Bull Ring Twin 60 (Red Bull Ring - Grand Prix)

      Session SimTime Session Start
      Free Practice 1 (480 min) 2021-08-20 at 07:00 am (static sky) 17.08.2021 at 16:00 UTC
      Free Practice 2 (480 min) 2021-08-20 at 10:00 am (static sky) 18.08.2021 at 16:00 UTC
      Free Practice 3 (480 min) 2021-08-20 at 01:00 pm (static sky) 19.08.2021 at 16:00 UTC
      Warm-Up 1 (40 min) 2021-08-20 at 07:00 am 20.08.2021 at 17:00 UTC
      Qualifying 1 (20 min) 2021-08-20 at 07:45 am 20.08.2021 at 17:40 UTC
      Race 1 (60 min) 2021-08-20 at 08:10 am 20.08.2021 at 18:00 UTC
      Warm-Up 2 (20 min) 2021-08-20 at 12:00 pm 20.08.2021 at 19:00 UTC
      Qualifying 2 (20 min) 2021-08-20 at 12:25 pm 20.08.2021 at 19:20 UTC
      Race 2 (60 min) 2021-08-20 at 12:50 pm 20.08.2021 at 19:40 UTC

      Rounds 11 & 12: Nürburgring Twin 60 (Nürburgring Grand-Prix-Strecke - Sprintstrecke)

      Session SimTime Session Start
      Free Practice 1 (480 min) 2021-08-27 at 12:00 pm (static sky) 24.08.2021 at 16:00 UTC
      Free Practice 2 (480 min) 2021-08-27 at 02:00 pm (static sky) 25.08.2021 at 16:00 UTC
      Free Practice 3 (480 min) 2021-08-27 at 04:00 pm (static sky) 26.08.2021 at 16:00 UTC
      Warm-Up 1 (40 min) 2021-08-27 at 12:00 pm 27.08.2021 at 17:00 UTC
      Qualifying 1 (20 min) 2021-08-27 at 12:45 pm 27.08.2021 at 17:40 UTC
      Race 1 (60 min) 2021-08-27 at 01:10 pm 27.08.2021 at 18:00 UTC
      Warm-Up 2 (20 min) 2021-08-27 at 03:00 pm 27.08.2021 at 19:00 UTC
      Qualifying 2 (20 min) 2021-08-27 at 03:25 pm 27.08.2021 at 19:20 UTC
      Race 2 (60 min) 2021-08-27 at 03:50 pm 27.08.2021 at 19:40 UTC
    2. All sessions will be team sessions. Only registered teams and drivers are allowed to take part.
    3. For each event, races 1 and 2 for both classes will be held in separate sessions. The warm-up session for the second race will start 5 minutes before the end of the first race, to make sure the new session is ready to go for all drivers to switch servers in the 15 minute period between the end of the first race and qualifying for the second race.
  4. 4. ENTRY REQUIREMENTS

    1. Every team manager, who wishes to file one or multiple entries into the series, must have an account on the series website (challenge.sportscaropen.com) to be able to do so.
      1. The team manager registered on file will be the sole official point of contact for the series organisation.
    2. When filing an entry, a team manager must list a team’s name and iRacing team ID.
      1. Each entry’s car choice is determined by the pre-qualifying results.
      2. Each entry that advances through pre-qualifying, will be able to pick their preferred car number, ranging from 2 to 99.
      3. Car numbers will be assigned in order of sign-ups (time and date of sign-up). Should the preferred number be taken, the team will be assigned the next available car number.
    3. Every entered team must also have a unique driver line-up consisting of 2 drivers with an optional reserve driver.
      1. All drivers listed must have a minimum Road iRacing of 3000 at the point of entry.
      2. No driver, who qualified for the 2021 VRS SCO Sprint Masters, will not be allowed to participate in the series, unless they’re only registered as a reserve driver.
    4. The series administration reserves itself the right to prevent teams, team managers and drivers from entering the series if it's deemed to be necessary from their point of view.
      1. Decisions like these will be made based on a team's, team manager's or driver's conduct in other leagues as well as official iRacing series in the weeks and months leading up to the entry request, though other reasons may also factor into the decision.
      2. The decision to reject the entry of a team, team manager or driver will be made on a case-by-case basis for each season, meaning that teams, team managers and drivers who are prevented from entering may attempt to enter the series again in future.
      3. The series administration's decision to reject the entry of any team, team manager or driver into the current season is final and cannot be appealed.
  5. 5. ENTRY PROCEDURE

    1. Entries open on Friday, June 4th, 2021 at 10:00 UTC and close on Tuesday, June 22nd, 2021 at 12:00 UTC (see Article 5.3). From the point of sign-ups opening, all team managers will be able to enter teams on the series website.
    2. After filing an entry via the entry form on the website, a team’s entry into the series will be considered complete.
      1. Reserve drivers can be registered when an entry is initially filed or at a later point during the season. To be allowed to compete in an official session, the registration of a reserve driver must be completed no later than 24 hours before the start of the first free practice session for the event they’re meant to compete in.
      2. After their first participation in an event, reserve drivers will be locked into their respective team and cannot compete for another entry during the season.
    3. The entry deadline, as well as the deadline for any changes to an entry, will be on Tuesday, June 22nd, 2021 at 12:00 UTC. Drivers will also be locked into their current entry from this point onwards.
      1. Beyond the deadline listed above, the only change that can be made to an entry is the registration of a reserve driver, if one has not been registered up to this point.
    4. Following the entry period, a pre-qualifying will be held to determine the 30 teams that will be admitted to enter the season. All information on the pre-qualifying procedure can be found in Section 7 of this document.
    5. All teams that advance through pre-qualifying will be allowed to participate in the series free of charge.
    6. The status of each entry filed will be communicated via the website and via team status update emails.
      1. Every new entry will automatically be given the ‘Pending’ status.
      2. Once a filed entry has been reviewed by the series administration, a team’s status will be set to ‘Reviewed’.
      3. Following pre-qualifying, the status of all teams that have advanced through to the main series will be set to ‘Confirmed’ while the status of all reserve list teams will be set to ‘Reserve’.
    7. Should a ‘Confirmed’ team with a particular car model withdraw from the series or be removed from it due to missing more than 2 events, the best team from that car model’s waiting list will be asked to fill the slot for the remainder of the season.
      1. The series administration reserves itself the right to not call up substitute teams if there’s only one more round to go before the end of the season.
    8. Any team that misses more than 2 events will be removed from the series.
      1. The drivers listed on that entry’s driver line-up will also not be allowed to compete in the 2022 season of the series.
    9. Teams, who withdraw from the series or are removed from it, either due to missing too many events or for any other reason, may be restricted from participation in future Sports Car Open events or series.
  6. 6. CAR PAINTS

    1. All participating teams are required to submit custom car paints.
      1. Any team that doesn’t submit a car paint, as well as any team that has their car paint rejected by the series administration, will be assigned a generic livery by the series administration.
    2. All custom car paints that are received by the series administration will be reviewed and must be in compliance with the five rules listed below.
      1. Teams must provide written permission from the companies involved, to be allowed to run sponsors' logos on their car.
      2. Logos of products that compete with iRacing (such as the Gran Turismo and Forza franchises for example) will not be permitted. The same is the case for logos of automotive brands that compete with the brand of car that they're displayed on.
      3. It will be strictly forbidden for paint schemes to directly or indirectly promote tobacco or any products that are restricted to minors by law (e.g.: alcohol, knives, etc.). They must not include any kind of political message.
      4. No team liveries will be allowed to run 'parodies' of logos or other intellectual property.
      5. Any logo already available in the iRacing Paint Shop may be used.
    3. Custom number panels, sunstrip overlays and additional logos will be used and must be included on all car paint files that are sent to the series administration.
      1. These mandatory elements will be available on the series website (challenge.sportscaropen.com/downloads).
      2. They must also not be edited and must be placed in the exact pixel position they’re in on the website.
    4. All paint files must be saved as TARGA (.tga) files with a 24 bits/pixel resolution and RLE compression enabled.
      1. Teams, who also wish to make use of custom spec maps, must ensure that none of the paint elements mandated by the series administration are made overly reflective or have their appearance changed in other ways.
    5. Any team that’s running multiple models of the same car is also required to add elements to their car paints that make it easier to distinguish one entry from the other (e.g.: different coloured mirrors; rear wing endplates; etc.).
      1. It is up to the series administration to judge sufficient distinction.
    6. To submit custom paint files, they must be sent to mail@sportscaropen.com at least 24 hours before the start of an event’s first free practice session. A ZIP file with all approved paint files will be provided by the series administration ahead of each event.
      1. All submitted car paint should be named as shown below:

        car_num_team_XXXXXX.tga (XXXXXX should be your team's ID)

      2. Please make sure to include your team’s car number and team name in the email’s subject line when sending paint files. An example for an acceptable subject line format can be seen below:

        Subject Line: SCOSC Paints (#00 / Exampleton Esports / McLaren)

    7. The series administration will check whether every team’s car paint is in compliance with Articles 6.2.1 to 6.2.5 and will also check whether all mandatory paint elements are included and in the correct position.
      1. If there are issues with a submitted paint file, the series administration will contact the team in question to explain what must be changed for the paint to be in compliance with all rules.
    8. Driver suits and helmet paints may also be submitted, provided they also comply with Articles 6.2.1 to 6.2.5.
    9. The series administration reserves itself the right to reject any paints it receives for any reason it deems fit.
  7. 7. PRE-QUALIFYING PROCEDURE

    1. Pre-Qualifying will take place from Tuesday, June 22nd, 2021 at 16:00 UTC to Friday, June 25th, 2021 at 23:59 UTC.
    2. All drivers must accept the invite to the series’ iRacing league in order to be able to participate in pre-qualifying.
    3. During the pre-qualifying period, a pair of sessions will be launched at the start of the pre-qualifying period at 16:00 UTC on June 22nd, with a new session being launched every 2 hours after the start time. The final session will be launched on June 25th at 20:00 UTC.
    4. Each session will be a 240 minute long lone qualifier session which will be preceded by a 5 minute long warm-up, in which all drivers can register themselves and join the session.
    5. All sessions will be set up using the following settings:
      Venue: Circuit de Spa-Francorchamps (Endurance Pits)
      SimTime: 2021-05-15 @ 12:00 pm (dynamic sky will be disabled)
      Track State: set to 100 % at the beginning of each session; marbles are cleaned
      Weather: 65 °F ambient; 55 % RH; N winds at 2 mph; clear skies
      Conduct Scrutiny: Moderate
    6. The 10 fastest teams with each eligible car model (see Article 3.1) will qualify for the series, resulting in a grid of 30 cars in total.
    7. To set a valid pre-qualifying time, both drivers must set a valid (incident-free) lap-time in one of the available pre-qualifying sessions. The average of both drivers’ fastest lap-times with the same respective car will be used to determine the overall team lap time.
      1. Any entry, for which only one driver has set a time, will be disqualified. The same applies to any entry using a reserve driver or unlisted drivers during pre-qualifying.
    8. Each driver must be able to provide a single replay of their fastest lap time(s) (per car, if multiple cars were used), starting immediately after leaving the garage - up to the completion of their fastest lap. It is the drivers’ sole responsibility to record, cut and save this explicit part of the replay. Third party replays (such as spectator replays or replays provided by other series participants) will not be accepted. Failure to provide a replay will result in an invalidation of the lap in question.
      1. Should a driver’s replay be requested by the series administration, this replay must be made available to the series administration no later than Saturday, June 26th, 2021 at 23:59 UTC.
    9. Teams may use any or multiple cars during pre-qualifying, but the car they achieved the best ranking position with, will be the car that they’ll be locked into using for the season (e.g.: An entry is ranked 3rd with model A, but 2nd with model B => this team is now locked into using model B).
      1. Should a team reach the same ranking position with more than one car model, they’ll be locked into using the car model they set the fastest pre-qualifying time with.
      2. Should the times be identical, the fastest individual driver time will decide the car model.
      3. Should this also be identical, the second fastest individual driver time will be used.
      4. Should all times be identical, the series administration reserves itself the right to select the car model for the team in question.
    10. Teams, who were not among the top 10 for their car model in pre-qualifying, will be placed on the reserve list for their car model in order of overall pre-qualifying lap times.
    11. Teams, who were disqualified from or did not participate in pre-qualifying will not be placed on the reserve list and are not eligible to be called up to fill vacant spots on the grid during the season.
  8. 8. WARM-UP SESSIONS

    1. During warm-up sessions, all teams and drivers will be able to connect to the race server to prepare and do practice laps ahead of qualifying and the race.
    2. Teams will be required to register with the correct team and car each time, meaning that the team ID, team name, car number and car model have to match the information listed on the series’ entry list.
    3. Should a team join with the incorrect team ID or car number, they will be allowed to participate in the race session, but will be given a drive-through penalty after the start of the race.
      1. No penalty will be given to teams who had their car number taken away by a team that registered before them.
    4. Any team that registers with the wrong car model or even registers with multiple teams will be disqualified from the race in question.
  9. 9. QUALIFYING SESSIONS

    1. All qualifying sessions will be 20 minute long open qualifying sessions.
    2. For each round, drivers must split qualifying duties for Race 1 and 2.
      1. Either driver from each team will be allowed to qualify the car in Qualifying 1.
      2. For Qualifying 2, whichever driver didn’t qualify a team’s car in Qualifying 1 must qualify.
      3. Any team, which is found to have the same driver qualify the car in both qualifying sessions, as well as any team, which is found to have both drivers setting a qualifying time in the same qualifying session, will be disqualified from the event.
    3. During qualifying, all drivers on-track must be aware of their surroundings at all times. Any team found to be interfering with another team's qualifying laps in any way, may be penalised if the incident is observed by or reported to the series administration.
    4. Drivers will not be allowed to exit their cars by pressing the ‘Escape’ button or to tow back to the pit lane via ‘Shift+R’ shortcut at any time after they have left the pit lane for the first time during the qualifying session.
      1. ‘Left the pit lane’ is defined as having passed the green cones that demarcate the end of the speed-limited area.
      2. Teams who are found to have left the pit lane again after the driver has exited the car or towed back to the pit lane as described above, will be disqualified from the race the violation occurred in.
      3. Drivers who have lost connection to the server will also not be permitted to rejoin the track again.
    5. At no time during the out- or in-lap may the driver decelerate below 60 km/h with the exception of making room for other cars which are on qualifying laps and to negotiate corners which are regularly taken at a lower speed.
      1. In the pit lane, drivers must maintain the track-specific pit lane speed limit at all times. Dropping below the pit lane speed limit is allowed only for the immediate approach of a team’s assigned pit stall. Once a driver leaves their pit stall, they must accelerate up to the pit lane speed limit as quickly as possible.
    6. While not restricted further, any kind of tyre heating, brake heating or other driving maneuvers during out- or in-laps must always be made with awareness of the surroundings (see Article 9.3).
      1. The general driving conduct rules, especially Articles 11.3.1, 11.3.2, 11.5 and 11.6 are in full effect. Infringing these rules may lead to penalties in accordance with Articles 9.8 as well as Section 15 of this document.
    7. Teams, who do not set a time during qualifying must start the race from the back of the grid. Should this be the case for multiple teams, they’ll be gridded in order of their fastest warm-up session times.
    8. The series administration may not allow a team or driver to take the start, if they’re deemed to be a potential danger to other cars on-track during the race.
  10. 10. RACE SESSIONS

    1. In each event, the driver who set a team’s qualifying lap time in Qualifying 1 will not be allowed to start Race 1, while the driver who set a team’s qualifying lap time in Qualifying 2 will not be allowed to start Race 2.
      1. Should the same driver start both races, even if a team has not been able or allowed to set a time in one or both of an event’s qualifying sessions, the team in question will be disqualified from the event.
    2. All races will utilise the standard rolling start procedure the iRacing software provides with the following alterations:
      1. All cars must remain in grid formation while also keeping to the circuit’s pace car speed until the end of the pace lap. Frequent accelerating and braking as well as deviating too far from the pace car speed may be penalised.
      2. At the end of the pace lap, all cars must slow down to 60 km/h. The point on the track at which this needs to occur will be communicated via the event briefing. All cars must remain at that speed and continue to remain grid formation until the start of the race.
      3. The signal for the start of the race will be the green flag as displayed by iRacing. Once this signal has been given, all cars will be free to race.
      4. An event briefing detailing the location described in Article 10.2.2 as well as other items will be published before the first free practice session.
      5. Teams that start from the pit lane must line up at pit exit in a queue. They will not be allowed to leave the lane until the series administration declares the pit exit open. Leaving the pit lane early may result in a drive-through penalty.
      6. Any team that is given a black flag by iRacing despite complying with Articles 10.2.1 to 10.2.3 may request to have that black flag cleared by the series administration.
    3. During each race, every team must complete a mandatory pit stop and driver change between the race’s 25 and 35 minute mark.
      1. A team’s pit stop and driver change will only count towards the mandatory requirement if the car did not cross the pit entry line, marked by a set of yellow cones, before the pit window has been declared open at the 25 minute mark or after the pit window has been declared closed at the 35 minute mark.
      2. The pit window’s opening and closing points will be communicated via the in-game text chat.
      3. Any stop completed outside the pit stop window will not count towards the mandatory requirements.
    4. Any team found to be using an unlisted driver or more than 2 different drivers over the course of an event, starting from the first warm-up session until the conclusion of the second race, will be disqualified from both races held as part of that round.
    5. To make sure drivers don’t take too many liberties with the track limits and car contacts, an incident limit of 20 incident points will be enforced during all races in the season.
      1. Any team scoring a 21st incident point will have 5 seconds added to the race time of the race the incident limit was breached in.
      2. Any team scoring a 26th incident point will have 10 seconds added to the race time of the race the incident limit was breached in.
      3. The time penalty added to the race time of the race the incident limit was breached in will double at every 5 incident milestone after that, meaning that a team will have 20 seconds added to their race time once they’ve scored a 31st incident point, 40 seconds once they’ve scored a 36th incident point and so on.
  11. 11. GENERAL DRIVING CONDUCT

    1. All drivers must pass in a safe manner and respect their opponents. Drivers must also take into account leaving room for lag. This applies to lapping manoeuvres just as much as to overtakes for race positions.
    2. Drivers will not be allowed to block and must choose their line ahead of a corner without moving under braking when defending against a passing attempt from an opponent (blocking meaning that a driver reacts to line changes of the car behind to fend off any attempts of the car behind to get alongside).
    3. Every driver must take care of the rules above when interacting with other cars.
      1. Lapping cars must be aware of the fact that they are the ones who have to make the passes since they're the faster cars. They can't expect to always have the racing line when doing so and will have to be more cautious on occasion to make sure they don't jeopardise their own or another team’s race.
      2. All lapped drivers must make sure to always behave in a predictable manner. They should stick to the racing line where needed, though that doesn’t mean that they can't cooperate should they find themselves in a situation where they are able to help a lapping car get by more quickly.
    4. During all qualifying and race sessions, stopping the car on-track as well as deliberately driving off the circuit is not permitted.
    5. Should a driver go off-track, they have to make sure that the track is clear before rejoining the racing surface. Dangerous track re-entries may result in penalties if protested, especially if said dangerous track re-entry leads to an incident.
    6. Leaving the track in order to gain an advantage or to gain time may be penalised (see Articles 10.5.1 to 10.5.3) with time penalties that will be added to a team’s race time at the end of a race.
    7. Under a waved yellow flag, drivers must pay attention to the road ahead as well as any slow or stationary vehicles on the race track.
  12. 12. STREAMING, AUDIO REGULATIONS

    1. Drivers, teams or their respective team members may also stream the events from their respective point of view, exclusively from their own cockpit / onboard perspective on a video streaming platform of their choosing. This may also feature face-cam footage from the driver.
      1. Should a team / driver stream their respective race from a point of view perspective, they must give clear information about the series and race in question and feature the official series / race title, series partners and sponsors, as well as a clearly visible link to the official series broadcast.
      2. Any kind of professional broadcasts by anyone but the series’ broadcast partner must be explicitly allowed in written form by the series administration and otherwise are not permitted. This includes but is not limited to the use of external cameras, professional audio tracks, professional directing or producing and / or external commentary.
    2. For the communication during events, the VoIP communication software “Teamspeak” will be used. All series participants (drivers and team manager of each entry) must be connected at all times during the event, from the beginning of the Warm-Up session on race day until the event has been concluded. Unavailability or premature disconnects may be penalized.
      1. Drivers and team managers must ensure availability for the request of interviews by the official broadcast crew, commentators, directors or other series personnel.
      2. At least the top 3 finishers from each qualifying or race session may be contacted immediately after the session has concluded for statements.
  13. 13. RACE STOPPAGES

    1. If the iRacing service fails during a race resulting in drivers being unable to join or stay connected to the racing server or if the server becomes unstable enough to potentially cause problems for drivers, the race will be stopped. Should this happen, the series administration will announce the race stoppage by announcing the "red flag" status via the in-game chat (if the session is still accessible) and on the series Discord server.
    2. Should a race need to be stopped due an issue, the race will not be restarted.
    3. The series administration will decide on how to treat the race stoppage on an individual basis, depending on how much of the scheduled race time passed since the start of the race and also on whether there's still usable timing data left over to create a race result.
      1. If a race has run for at least 75% of its advertised duration, the series administration can choose to award full championship points based on the results of that race.
      2. If less than 75% of the advertised duration has passed before the race was stopped via the red flag, the result will not count towards any championships.
    4. Whether an abandoned race that didn't run for at least 75% of its advertised duration is rescheduled, will be decided by the series administration based on the feedback from all teams competing in the current VVRS SCO Sprint Challenge season.
      1. Should both races scheduled for an event be affected by issues, resulting in neither race yielding a usable result, the series administration will attempt to reschedule the event at a later date, if possible.
  14. 14. PROTESTS

    1. Teams may protest any incidents they were involved in or affected by, with the exception of qualifying results. Qualifying results cannot be protested as they’re final and cannot be modified by the series administration. The only way to file a protest is via the series protest form at any point after the start of Qualifying 1 to a maximum of one hour after the event’s conclusion.
      1. Stewards may also automatically investigate any incident they’ve observed themselves
      2. All protested and observed incidents will be judged by at least two stewards.
      3. All verdicts and potential penalties will be published as soon as possible following the protest deadline (see 14.1).
      4. Once the outcomes of all investigations have been published, the race results will be declared official.
    2. Frivolous protests will be ignored. Should a team be found to file such protests, they may be warned or even penalised for their actions.
    3. The start of every race will automatically be reviewed by the stewards to check whether there were jump starts or any other significant incidents.
    4. All verdicts reached by the stewards are judgements of fact and cannot be appealed under any circumstances.
  15. 15. PENALTIES

    1. There are several types of penalties that can be assigned following an investigation by the series administration. The list of possible penalties, along with examples for when each type of penalty will usually be assigned, can be seen below.
      • Warning
      • Post-Race Time Penalty (ranging from 5 to 60 seconds in 5 second increments)
      • Qualifying Ban for future round(s) - Usually given to a team which repeatedly has been warned about their driving conduct in qualifying sessions
      • Points Deductions - Points may be deducted if a team has not served a penalty before the end of the season
      • Disqualifications - Teams may be disqualified if they repeatedly incur severe penalties or for intentionally causing an incident
      • Exclusions from the series - Any team or driver may find themselves excluded from one or multiple events should they continuously display poor driving conduct or if they show a lack of respect for series administration members or their competitors.
    2. Repeat offenders may receive harsher penalties, should they have been warned or penalised for the same or a similar type of offence before.
    3. The series administration reserves itself the right to issue a team with a further penalty for future events in the season, if a team does not serve a penalty they've been given.
    4. Teams are allowed to combine any penalty automatically given out by the iRacing software (e.g.: black flags for not serving a slowdown penalty in-time or unsafe pit entries) with pit stops, though should any work be done, 25 seconds will automatically be added to their penalty time.
    5. A list of all submitted protests, the identity of the parties who filed them and the stewards’ decisions will be available on the series Discord.
    6. All warnings and penalties that are issued after an event will be published no later than the day after the event.
  16. 16. RACE CLASSIFICATION & CHAMPIONSHIP

    1. All teams who start a race, fulfil the mandatory pit stop and driver change requirements and cover at least 75% of the race winner’s driven distance, will be classified in their achieved overall race position in the official results.
    2. The VRS SCO Sprint Challenge championship title is awarded to the team which scores the most points throughout the season.
    3. All races will count towards every championship. There will be no dropped scores.
    4. Championship points will be awarded to all classified teams and their drivers based on their finishing position in each race. Points will be awarded using the following scale:
      Race Position Points scored
      1st 25 points
      2nd 20 points
      3rd 16 points
      4th 13 points
      5th 11 points
      6th 10 points
      7th 9 points
      8th 8 points
      9th 7 points
      10th 6 points
      11th 5 points
      12th 4 points
      13th 3 points
      14th 2 points
      15th 1 point
      1. Additionally, 1 point will be awarded to the fastest team in each qualifying session.
    5. In the event of a tie in the points standings, the position in question will go to the team with the most race victories.
      1. If neither team has a win or the same number of wins as the other tied team, the position will go to the team with the most second place finishes.
      2. If the same applies there, this procedure is continued until the tie can be broken.
  17. 17. LEAGUE & SESSION SETTINGS

    1. All events held as part of the series will be hosted in an iRacing league.
      1. Following the completion of pre-qualifying, all drivers and reserve drivers will be sent an invite to this iRacing league.
      2. Drivers must accept the league invites before they’re able to participate in any session.
      3. Drivers of teams who have been removed from the series will be removed from the series’ league.
    2. All in-game session settings that have not been brought up at an earlier point in this document are listed below.
      1. All sessions will be hosted on the DE-Frankfurt server farm.
      2. Dynamic sky and generated weather will be used in all sessions unless otherwise specified.
      3. The track state will always be set to “automatically” generated unless otherwise specified. Dust and marbles will be removed at the start of each session.
      4. Full course cautions as well as fast repairs will be disabled.
      5. All driving aids with the exceptions of clutch assists will be disallowed.
      6. The Sun Acceleration Multiplier will be set to '1x' at all times.
      7. The Qualifying Conduct Scrutiny will be set to "Off" unless otherwise specified.
      8. All cars will run without tyre limits.
      9. An additional car will be added to the session to ensure the new damage model isn't used.
  18. 18. CONTACT DETAILS & COMMUNICATION

    1. Should any questions arise, team managers, drivers and others can contact the series administration using the email address below. Responses to any questions about the regulations, team line-up changes or other inquiries will usually be sent within 24 hours of the series administration receiving the original message.

      Contact Email Address: mail@sportscaropen.com

    2. All team managers and drivers are also required to join the Sports Car Open Discord server for better communication between the series administration and all participants. A permanent invite link to this Discord server can be found below.

      Discord Invite Link: https://discord.gg/KtEJcsdUnK

      1. The series administration advises all team managers or other team members who are in contact with drivers on-track to be online on the series Discord during events.
    3. The use of the text and voice chat during qualifying and race sessions is forbidden. While occasional and accidental violations will not have any negative consequences, repeated offences will lead to penalties, especially if the message is intended to call out or insult another participant or series administration member.